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The sixth and final age known in the history of Solum, the Age of Strife, is a story that is yet to unfold.
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The sixth and final age known in the history of Solum, the Age of Strife, is a story that is yet to unfold. This is the campaign setting for Age of Strife.
 
==The Age==
 
==The Age==
 
<p style="margin-top:0px;margin-bottom:1em;font-size:14px;font-family:georgia,times,timesnewroman,serif;color:rgb(34,34,34);">We are now in the Age of Strife. The war never ended, it just stopped when all the armies were depleted, when the leaders were dead, and when there was nobody left to kill. Humanity hangs by a thread. Without great empires to hold the darkness at bay, beasts and monsters of legend have returned. Soldiers who returned only to find their village gone took to crime or starved. Arcane Magic is universally despised. Wizards are killed on sight when possible. Divine magic is rare and treated as a resource. Clerics gifted with magic from their gods are fought over by kings and bandits alike. Travelers are distrusted, life is precious, and a man is only as good as his word. Thieves are hung. Liars have their tongues cut out. Murderers are put to the wheel. Law exists, but often there’s no money or manpower to enforce them. Injustices are great and many. The strong rule in this world where might makes right. 28 years after The Great War ends, four figures stand outside a tavern in the rain. They don’t know it yet, but their actions will shape the world around them.</p>
<p style="margin-top:0px;margin-bottom:1em;font-size:14px;font-family:georgia,times,timesnewroman,serif;color:rgb(34,34,34);">
 
We are now in the Age of Strife. The war never ended, it just stopped when all the armies were depleted, when the leaders were dead, and when there was nobody left to kill. Humanity hangs by a thread. Without great empires to hold the darkness at bay, beasts and monsters of legend have returned. Soldiers who returned only to find their village gone took to crime or starved. Arcane Magic is universally despised. Wizards are killed on sight when possible. Divine magic is rare and treated as a resource. Clerics gifted with magic from their gods are fought over by kings and bandits alike. Travelers are distrusted, life is precious, and a man is only as good as his word. Thieves are hung. Liars have their tongues cut out. Murderers are put to the wheel. Law exists, but often there’s no money or manpower to enforce them. Injustices are great and many. The strong rule in this world where might makes right.
 
 
28 years after The Great War ends, four figures stand outside a tavern in the rain. They don’t know it yet, but their actions will shape the world around them.
 
</p>
 
 
[[Category:Ages]]
 
[[Category:Ages]]

Revision as of 22:32, 22 December 2014

The sixth and final age known in the history of Solum, the Age of Strife, is a story that is yet to unfold. This is the campaign setting for Age of Strife.

The Age

We are now in the Age of Strife. The war never ended, it just stopped when all the armies were depleted, when the leaders were dead, and when there was nobody left to kill. Humanity hangs by a thread. Without great empires to hold the darkness at bay, beasts and monsters of legend have returned. Soldiers who returned only to find their village gone took to crime or starved. Arcane Magic is universally despised. Wizards are killed on sight when possible. Divine magic is rare and treated as a resource. Clerics gifted with magic from their gods are fought over by kings and bandits alike. Travelers are distrusted, life is precious, and a man is only as good as his word. Thieves are hung. Liars have their tongues cut out. Murderers are put to the wheel. Law exists, but often there’s no money or manpower to enforce them. Injustices are great and many. The strong rule in this world where might makes right. 28 years after The Great War ends, four figures stand outside a tavern in the rain. They don’t know it yet, but their actions will shape the world around them.