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Combat

Attack rolls are done with a 1d20 + any modifiers and must greater than or equal to the AC of the target to hit.

Critical Hits

  • For die rolls of 18-20, cleariing the target AC by at least 5 is a critical hit. For each increment of 5, the crit level is increased. For example, clearing by 10 is a double crit and 15 is a triple crit.
  • For die rolls below 18, one must clear by 10 and the increment is 10.
  • Each level of critical grants an additional die for the damage roll. Status effects are also possible with a 1d10 roll for location and 2d4 roll for severity.
  • The maximum crit level is a triple crit with 4 damage dice.

Moves

  • Called Shot: aim at a particular part of the body with a -4 penalty to hit. This has the potential to cause status effects like a critical hit if the damage is sufficient.
  • Cleave: strike a foe with -2 penalty to hit, if the blow kills, attack again with a -4 penalty.

Attack Bonuses

  • Back attack: +2 bonus to hit
  • Surprise attack: +4 bonus to hit

Attack of opportunity: when engaged in melee combat, a free attack is granted out of turn if an enemy tries to move past or turns to flee.

Experience

Experience points are granted at the end of the session for resolving quest lines or overcoming threats.

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